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PRISMOID, GREATER
Created 1982 ("Grunge"), updated 1989

FREQUENCY: Rare
NO. APPEARING: 1-2
ARMOR CLASS: 8
MOVE: 6" (see below)
HIT DICE: 7
% IN LAIR: 100%
TREASURE TYPE: nil
NO. OF ATTACKS: 1-2
DAMAGE: nil (see below)
SPECIAL ATTACKS: Constrict, see below
SPECIAL DEFENSES: Roll, regeneration
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: N
SIZE: L (10' tall)
PSIONIC ABILITY: nil
LEVEL/XP: V / 675 +8/hp

These immense, roving forms of sparkling plantlife are starfish-shaped masses found in wet caves and underground caverns, or possibly dungeons if enough space is provided (at least 100' square area with high ceilings, and suitable moisture). Prismoids are quite striking, giving off their own phosphorescent illumination, with gemlike, prismatic optical qualities on the surface of their mossy limbs. When light is shined on them the effect is multiplied.

These are simple plants that can survive on water, but can feed on living tissue as well, provided it is already dead. It will lash out at anything man-sized or smaller and attempt to HOLD FAST. Then it will either constrict for 1-6 points of suffocating damage per round (lost points are regained within 1-4 after being released, unless they reach zero whereupon the character is unconscious), or simply thrown forcefully to the ground, or at a wall (2-8 points of normal damage).

FIRE is doubly effective against this form of life, but it can REGENERATE 2 lost hit points per round when in water. It will retreat if reduced to less than half its normal hit points by rolling up into a gigantic ball (unless it is protecting its offspring), a shape which affords the Prismoid triple its normal rate of perambulation. It might even roll over someone in the process of fleeing (1-6 damage).

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All artwork Copyright 2002 David C. Lovelace