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WIM
Created when I was perhaps 6 or 7 in the mid-70's (albeit not for the game), adapted 1982, redrawn 1999, updated 2002

FREQUENCY: Uncommon
NO. APPEARING: 40-80 (1 mass)
ARMOR CLASS: 8 (0)
MOVE: 4"
HIT DICE: 1 (d4); see below
% IN LAIR: 65%
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: 1 point
SPECIAL ATTACKS: Communal attack
SPECIAL DEFENSES: Communal form
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: LG
SIZE: S (4" diameter); see below
PSIONIC ABILITY: nil
LEVEL/XP: I / 30 +1/hp

Individually, Wims are inoffensive little hovering lifeforms with spherical heads and thin, wisping tails. They seem to live solely on absorbed sunlight, and are thus never underground for great lengths of time. They give musical, birdlike song to one another when communicating, and live peacefully with Sprites, Fairies, and other traditional folklored beings associated with enchanted areas.

Since they always travel in numbers, they can conjoin into a gestalt form by interlocking with one another. This cage-like quasi-humanoid mass resembles a large-scale molecular model, shambling about and even picking up objects. It can also defend itself by absorbing blows (effective AC: 0) and using surrounding rocks and heavy fallen limbs as weapons which would deliver varying amounts of damage. The mass has hit points equalling the sum total of all its component Wims, making it a particarly powerful force with which to contend.

Serious reduction of the mass' hit points will be noted as its size begins to decrease due to its shedding of dead or dying Wims, as well as its ability to perpetuate a defense. When half or more of the mass is incapacitated, it will "shatter" back into separate, wriggling Wims which will disperse in random directions, hopefully to find one another at a later time. This sort of carnage against a Wim "family" would never go unnoticed without alerting all other neighboring supernatural lifeforms of Good alignment.

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All artwork Copyright 2002 David C. Lovelace