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PHYMP
Created 1985, updated 1989

FREQUENCY: Uncommon
NO. APPEARING: 1-8
ARMOR CLASS: 5
MOVE: 13"//6"@13"
HIT DICE: 1+1
% IN LAIR: 1%
TREASURE TYPE: K, M
NO. OF ATTACKS: 1-2
DAMAGE: By weapon type
SPECIAL ATTACKS: Traps
SPECIAL DEFENSES: Traps, Thief abilities
MAGIC RESISTANCE: Standard
INTELLIGENCE: Genius
ALIGNMENT: CN
SIZE: S (2' tall)
PSIONIC ABILITY: nil
LEVEL/XP: II / 73 +2/hp

These unpredictable nuisances are expert thieves. They are inventive, resourceful, and can outclass even the best strategies against them. Fluffy little muppets with bulging, inquisitive eyes, the Phymps bounce their way through their lives and through your characters' belongings.

The Phymp lair is a well-guarded treasure trove of collected booty, sourrounded by dozens, if not hundreds, of cleverly placed traps of various natures. Weapons used by these fiends are usually of their own fashion, and they have a fondness for any original way to launch projectiles. It could be something as simple as a handheld device, or as complicated as a vast array of ropes, vines, and furniture dangling amongst the trees!

Phymps possess all the abilities of 13th level Thieves and 15th level Assassins. They also might (30%) be able to cast 3-8 cantrips of random types. They prefer to keep their intelligence hidden when confronted, and make their wily escape as destructive as possible without necessarily bringing harm.

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All artwork Copyright 2002 David C. Lovelace