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ETHEREAL ORC
Created 1985 ("Zorg"), updated 1989

FREQUENCY: Very Rare (Common on Ethereal Plane)
NO. APPEARING: 1-2, 3-30, or 30-300
ARMOR CLASS: 6 (base)
MOVE: 12"(/24" in Ether)
HIT DICE: 1 to 3
% IN LAIR: 25%
TREASURE TYPE: Individuals N (x 1-4); R (x 1/2) in lair
NO. OF ATTACKS: 1
DAMAGE: By weapon type
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: +2 weapon to hit; spells
MAGIC RESISTANCE: 30%
INTELLIGENCE: Low to Very
ALIGNMENT: CE
SIZE: M (5'-7' tall)
PSIONIC ABILITY: nil
LEVEL/XP:
-- Fighter (2 HD): I / 80 +1/hp
-- Wizard (3 HD): II / 118 +2/hp
-- Chief (4 HD): III / 160 +3/hp

An Orc variant of the Ethereal plane is just as vile and despicable as any of its Prime Material cousins. These noxious brutes are an unwelcome blotch on their plane, constantly fighting to maintain their place. Campaigns of all sorts are commonplace in scorched corners of this unearthly realm, from a traveling pocket of lowly Fighters (1 HD) using simple edged weapons, to masses of spell-using (as 3rd level Magic-users) Wizards (2 HD), to entire armies led by one or more Chiefs (3 HD) with superior power (with bonuses as a Fighter with 18/76 Strength) and magic (as 5th level Magic-users).

As common as their loathsome evil might be with their Prime Material counterparts, they would still never associate with them any more than their less-maligned Astral brethren.

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All artwork Copyright 2002 David C. Lovelace