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MOOCH
Created 1989

FREQUENCY: Common
NO. APPEARING: 3-30
ARMOR CLASS: 8
MOVE: 8"(1/2")
HIT DICE: 1 (d6)
% IN LAIR: 40%
TREASURE TYPE: A (x 10-50%) in lair
NO. OF ATTACKS: 1
DAMAGE: 2-5
SPECIAL ATTACKS: nil
SPECIAL DEFENSES: nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: CG
SIZE: S (2' tall)
PSIONIC ABILITY: nil
LEVEL/XP: I / 10 +1/hp

These blob-shaped but well-meaning nuisances lair in woodlands or grassy areas, but always near civilized areas. Their lifestyle is theft-dependent, sneaking up on passers-by and swiping possessions and food (PICKING POCKETS as an 11th level Thief) with their prehensile tongues. Quite a sight if actually spotted! Failing thievery, it will make a lame attempt at begging using a choppy attempt at the Common tongue, but is used to scurrying off "empty-mouthed" thereafter.

It will never attack its would-be target, however, unless attacked first. It is capable of biting its way out of a scuffle (2-5) and will try to flee to any hiding holes it has rooted out in the area.

Mooches are sometimes sought-after by cunning traders because of their low intelligence. Many a Mooch has fallen prey to the old yarn about trading these shiny, beautiful copper pieces for that old bag of tatty human jewelry. They are also terrific stores of information about the immediate geography, provided one has something to trade, and also an infinite patience with stuttering, incomprehensible oafs.

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All artwork Copyright 2002 David C. Lovelace