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KULUMAR
Created 1989

FREQUENCY: Rare
NO. APPEARING: 4-16
ARMOR CLASS: 7 (see below)
MOVE: 10"@12" (see below)
HIT DICE: 1+1
% IN LAIR: 25%
TREASURE TYPE: I in lair
NO. OF ATTACKS: 1 or 2-4
DAMAGE: By weapon or 1-4 (x 2-4)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: CE
SIZE: S (3'-4' tall)
PSIONIC ABILITY: nil
LEVEL/XP: I / 65 +2/hp

This strange offshoot of lizardoid goblins can be found nearly anywhere. They are distinguished by their large, yellow-orange eyes, and immense claws. They do prefer trees because of their ability to climb faster than they can run, but don't exclusively lair there.

These are very wild fighters and can attack with terrific speed and dexterity, from 2 to 4 times per round! This berzerking slurry of claws will rend for 1-4 damage per hit. Multiple attacks can be directed towards multiple individuals if it is surrounded, but it can just as easily attack the same person, potentially with all four of its limbs simultaneously, by holding itself up with its powerful tail. When its numbers dwindle, the rage begins to affect their prowess and they will attack at -2.

Due to the Kulumar's smaller size and flexibility, they can squeeze through tight holes and crevices that a human would only get their leg stuck in. Some lairs are deep within tunneled networks too small for anyone to get through without a handy POTION OF DIMINUTION.

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All artwork Copyright 2002 David C. Lovelace