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JUKAR
Created 1982, updated 1989

FREQUENCY: Rare
NO. APPEARING: 4-32
ARMOR CLASS: 6
MOVE: 8"
HIT DICE: 2
% IN LAIR: 40%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE: By weapon type -2
SPECIAL ATTACKS: Gaze
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: CE
SIZE: M
PSIONIC ABILITY: nil
LEVEL/XP: II / 145 +3/hp

The Jukar is a very unusual creature, to say the least. This somewhat lizardoid being has thick, club-like legs and scrawny arms barely capable of weapon use, this doing 2 points less damage than a normal hit by their weapon might otherwise inflict. Their profoundly large eyestalk is their signature characteristic, however. Several things can happen if a Jukar successfully meets the gaze of their foe, unless a save vs. Paralysis is made. There is a 25% chance each for any of these effects: HOLD PERSON (as the spell cast at 5th level mastery), CHARM, SLEEP (20 round duration), or FEAR (8th level). The Jukar will always attack first any character rendered helpless in some way by the gaze.

Because of a pseudo-lycanthropic (were-lizardoid) ancestry, Jukar can only be hit by silver or magical weapons, but have no other abnormal resistance to magic.

It is believed there are larger-sized Jukar (4-6 HD) in command of an army being formed in the name of either Azathoth or Cthulhu himself. These larger types would have no damage penalties and attack more proficiently than their underlings.

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All artwork Copyright 2002 David C. Lovelace