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GREY SAND
Created 1982 by my brother Steve, updated 1989

FREQUENCY: Rare
NO. APPEARING: 1 mound
ARMOR CLASS: 5
MOVE: 10"(10")
HIT DICE: 5
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: Special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Non-
ALIGNMENT: N
SIZE: S
PSIONIC ABILITY: nil
LEVEL/XP: III / 525 + 6/hp

Appearing as any non-living mass of grey, granular powder, the Grey Sand will prove otherwise if searched, and is thus most commonly stumbled upon when the Sand lies in wait near or in treasure.

Once touched, the lifeform will enter quickly through any head orifice and attack the body from within. The character affected must save vs. Paralysis at +2 or die at once, otherwise she will fall into a coma for 3-8 rounds. CURE DISEASE is ineffective in this case. Killed characters must be ressurected within 3 days or decompose into more Grey Sand, and their system shock score decreases by one percent point per hour.

The Sand is unaffected by COLD, FIRE, ELECTRICAL, or physical attacks of any sort, but a simple sprinkling of water causes 1-6 damage. Pure alcohol will destroy it. After three rounds of retaining damage the Grey Sand will always attempt a retreat. It is also affected by the following spells: DISCINTIGRATE cases 2-20 damage, TRANSMUTE ROCK TO MUD kills, STONE SHAPE solidifies it for 1-12 rounds, DIG causes 3-30, and ANIMATE DEAD will turn it into Grey Ooze. A STONE TELL spell will give it temporary speaking ability, affording it reason as a CN being with Low intelligence for up to an hour or so. Other spells affect Grey Sand normally, but what effect do spells have on normal sand?

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All artwork Copyright 2002 David C. Lovelace