HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

WATER GOLEM
Created 1982 ("Water Kill") by my brother Steve, adapted 1989

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 10"//20"
HIT DICE: 25 hit points
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: Special
SPECIAL ATTACKS: Drowning
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Non-
ALIGNMENT: N
SIZE: M
PSIONIC ABILITY: nil
LEVEL/XP: III / 815

This liquid guardian can be created by any Magic-User of at least 11th level. First a small, humanoid statue made of silver is needed; either found or constructed (costing at least 2,000gp). It is placed into a pool of at least 1000 gallons of water, and the following spells are then cast upon the pool: CONJURE ELEMENTAL, FABRICATE, WATERSHAPE (variation of STONE SHAPE), and finally DISMISSAL. The resulting elemental "ghost" is a guardian capable of understanding simple commands as any Golem.

Water Golems landing a successful hit will drown its opponent unless a save vs. Paralysis is made at -2 to the roll. Unconsciousness occurs in 2-5 rounds, and brain death after 1-2 turns. If the character saves, no damage is inflicted.

These particular Golems are not affected by ELECTRICAL attacks as would be assumed; they will actually be reflected back upon the caster! However, FIRE-based ones will evaporate the Golem at a rate of 1-4 damage per round of exposure, and COLD-based attacks freeze it for as many rounds as one-third the level of the caster (round down). Once frozen, the Golem is susceptible to normal physical attacks and cannot defend itself.

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright 2002 David C. Lovelace