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MUD GOLEM
Created 1986 ("Thrond"), updated 1989

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 8
MOVE: 6"
HIT DICE: 40 hit points
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 2
DAMAGE: 2-12/2-12
SPECIAL ATTACKS: nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Non-
ALIGNMENT: N
SIZE: L (8' tall)
PSIONIC ABILITY: nil
LEVEL/XP: V / 2,510

Creating a Mud Golem requires a Magic-User of at least 14th level to cast the following spells on a statue made of granite: TRANSMUTE ROCK TO MUD, POLYMORPH OBJECT, LIMITED WISH, STRENGTH, and a simple DAMPEN cantrip to animate the newly constructed Golem. The materials of the statue and spells will cost 15,000gp.

The Mud Golem is similar in strength to a Flesh Golem, but causes less pommeling damage (1-6) due to their nature. It is for this reason that they will usually be given blunt, mauling weapons for its guarding purposes.

The use of a Mud Golem is popular not only because of the relative financial savings, but due to the Golem's complete immunity to all forms of physical attack, magical or non-magical. The Golem simply absorbs the attack. Only spells of a destructive nature such as MAGIC MISSILE or DISCINTIGRATE give it any trouble. Also, COLD and FIRE attacks will cause one-quarter normal damage, but not ELECTRICAL ones.

The owner of a Mud Golem must be prepared for daily upkeep. EIther physically splashing water onto it, or casting another MOISTEN cantrip will keep it from drying out. When this maintenence is belayed, the Golem will lose 1 hit point per hour after 12 hours, and 5 per hour after 24. These lost hit points can never be restored without the casting of a full WISH, or also ALTER REALITY by an Illusionist comrade. The golem can not be kept underwater for a long time either; it dissolves completely after 24 hours and suffers exposure damage at the same rate as when left to dry up.

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All artwork Copyright 2002 David C. Lovelace