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FIRE GOLEM
Created 1988 ("Dubtexin"), updated 1989

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 50 hit points
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: Special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: N
SIZE: L (10' tall)
PSIONIC ABILITY: nil
LEVEL/XP: VI / 4,450

Fire Golems can be created by 16th level or higher Clerics not possessing any Lawful or Good alignment. A statue of bronze must first be fashioned for 20,000 gold pieces, and material spell costs and vestments an additional 20,000 plus an additional 1-10,000. The following spells are used during the ceremony: ANIMATE OBJECTS, PRAYER, GOLEM, RESSURECTION, and FLAME STRIKE.

Managing this sort of Golem is just as hazardous as any other condition involving ungodly fires, so magical protection from the fire must constantly be maintained in doing so. Once done, the Cleric can control his creation with any simple command or thought pattern.

The spouts of flame the Golem creates cause damage equal to the amount of hit points it retains at the time. Range is up to 75 feet, and any shape pattern of flame is possible.

Weapons less than +3 have no effect on Fire Golems. COLD and ELECTRICAL attacks will slow it by 50% for 1-4 rounds, but no permanent damage will happen. FIRE based attacks repair on a point-per-point basis.

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All artwork Copyright 2002 David C. Lovelace