HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

DESERT GIANT
Created 1989

FREQUENCY: Rare
NO. APPEARING: 1-8
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 10 + 1-6
% IN LAIR: 35%
TREASURE TYPE: E
NO. OF ATTACKS: 1
DAMAGE: 3-24
SPECIAL ATTACKS: Hurling rocks
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: CN
SIZE: L (13' tall)
PSIONIC ABILITY: nil
LEVEL/XP: VII / 2,850 +14/hp

Dwelling in uninviting, barren deserts, the Desert (or Dune) Giants house in fortress lairs made of clay, stone (if available) and straw. The typical fortress is guarded by 1-6 trained wolves (80%), 1-8 dune-dwelling ogres (60%), 1-4 giant lizards (45%), and/or 2-12 pet hyenas (75%).

Should large rocks be made available in any combat, these giants can hurl them up to a 20" distance for 2-20 damage. At close range, they prefer powerful staves of the strongest wood. These staves are wrapped in animal hides which are sometimes (30%) coated with some sort of contact poison. Effects of the poison vary, but usually nothing too decidedly deadly, and affect those hit with a "to hit" scored 3 higher than needed.

These shabby lumberers have skin as tan as the dunes in which they live, but burned to a hard, psoriasis-thickened crisp; rugged enough to lower their natural AC. Desert Giants have the strength of Frost Giants (MM1).

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright ©2002 David C. Lovelace