HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

FEVERAL
Created 1984 by my brother Steve, revised 1988

FREQUENCY: Uncommon
NO. APPEARING: 2-8
ARMOR CLASS: 8
MOVE: 8"//4"@6"
HIT DICE: 4+1
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: 1-6 +Special
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Camouflage
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: N
SIZE: M (4'-5' long)
PSIONIC ABILITY: nil
LEVEL/XP: III / 245 +5/hp

The jungle-dwelling nomadic Feveral is a lizard of fearsome size, with strong climbing claws and an oversized mouth full of razor-sharp teeth. It can deliver a grotesque poison with its bite, immediately causing WEAKNESS for 3-12 turns unless CURED or saved at -4. If left to run its course, the poison will enter the victim's lungs, causing an unpleasant, suffocating death.

This poison is prized by assassins who will pay 50gp per vial of the stuff, and 1-3 vials can be collected from glands within the beast by any Cleric.

Feverals have a nature similar to chameleons, blending into their environs. This camouflage is similar to a thief's ability to HIDE IN SHADOWS, at 15th level mastery.

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright 2002 David C. Lovelace