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EAMON
Created 1981 by my brother Steve, revised 2003

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: effective -2
MOVE: 3"(0.1")
HIT DICE: 2 hit points
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: 1-6
SPECIAL ATTACKS: nil
SPECIAL DEFENSES: sharp weapon to hit
MAGIC RESISTANCE: Standard/see below
INTELLIGENCE: Non-
ALIGNMENT: N
SIZE: S (1" long)
PSIONIC ABILITY: nil
--ATTACK/DEFENSE MODES: nil
LEVEL/XP: I / 65 + 1/hp

The worm-like Eamon can be found anywhere there is rot and decay of dead flesh. It enters the body of its host through any aperture readily available, or even unavilable and making its own in a pinch; either an ear in the middle of the night, burrowing into meat or fruit eaten and being swallowed, or simply attaching itself to a good, fleshy spot and burrowing in. The path an Eamon can take from one host to the next can be variably involved, but never particularly predetermined. It simply goes where the freshest tissues are available, and can somehow "see" the shortest path to take to within several dozen feet away.

Once ingested, death can be very quick. It burrows through the body at a rate of about an inch per round, causing 1-6 damage as it progresses. CURE-type spells won't usually work, since the parameters of the spell don't involve insectoid creatures of this macrobiotic size. Sufficiently trained Clerics would have to operate to get the offending creature out of its home of food, causing damage at a rate determined by the DM, depending on the skill level involved. At any rate, a living victim should have no trouble sorting out the general whereabouts of the creature. Also thankfully, the Eamon prefers muscular tissue over organs and entrails, and will therefore more than likely be close to the surface. This means there's only a relatively small chance of permanent organ damage to the host, the percentage being 50 minus twice the Consititution score of the victim (or four times its hit dice, if applicable). It should also greatly help matters during the operation.

Once expunged from the body, it will require great dexterity just to hold onto the beast without 1) dropping it, and 2) not allowing it to attach itself to the holder and begin burrowing into him/her! And if dropped on the ground, it is capable of a surprisingly agile scamper, skittering about in chaotic directions, effectively lowering its armor class to -2. Worse, it is a hardy little wretch. It can't be affected by blunt blows of even the strongest magic, since it can flatten its body to microscopic scales, and possesses a very tough, rubbery skin. However, its eyes are more sensitive as such, and the first of any successful blunt blow will crush them, blinding the creature for a week (the time it will take to sprout new eyestalks). This won't cease its scampering, but will prevent it from being able to track flesh. Only by cutting it with a sharp weapon will it finally succomb.

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All artwork Copyright 2003 David C. Lovelace