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ADAMANTITE DRAGON
(Baphomet)

Created 1982, Revised 1988, and again in 2002 to be even more ludicrously powerful

FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -25
MOVE: 16"/24" (MC:A)
HIT DICE: 400hp
% IN LAIR: 40%
TREASURE TYPE: see below
NO. OF ATTACKS: 4
DAMAGE: 4-24/4-24/8-80/3-30
SPECIAL ATTACKS: Breath weapons, spells
SPECIAL DEFENSES: Spells
MAGIC RESISTANCE: 130%
INTELLIGENCE: Super-Genius
ALIGNMENT: CN
SIZE: L (65' long)
PSIONIC ABILITY: 299
--ATTACK/DEFENSE MODES: All/All
CHANCE OF SPEAKING: 100% CHANCE OF SPELL USE: 100% CHANCE OF SLEEPING: 10% LEVEL/XP: X / 60,000 (x10 in Limbo)

Baphomet lives primarily in its home plane of Limbo, and can only be destroyed permanently there. He is an elusive being with a penchant for stirring up trouble in the Prime, and has a penchant for rare and exotic diamonds. The estimated value of his collection can only be wildly speculated as being worth hundreds of millions of gold pieces, since no one interested in its sale has ever lived through a visit to his lair (although countless adventurers have tried, lured by certain wealth).

This mighty creature is as powerful as it is intelligent. It has an eight-inch hide made from magically affected, bio-malleable adamantium which renders it virtually inpervious to all forms of physical attack, without anything like a ridiculous "missing scale right near its heart," thus its ponderously low armor class. For every character with a 25 strength weilding a Maul of the Titans +10, there will always be Baphomet, waiting and laughing. He is also immune to virtually all spells used against him, having spent thousands more years enshrouding himself in magic than any human University of Magic has been around at all. This mighty force of un-nature can employ any spell without error at 30th level mastery.

His favorite form of confrontation remains physical; he engages in it just for fun but never out of spite. He won't stop at killing with his claws (4-24 each), bite (8-80) or clubbed tail (3-30), but doesn't like the fight over too quickly, either. Baphomet also can breath a 120-foot, sixty-degree cone of blue-hot PLASMA (100 points), or a similarly-dimensioned cloud of ACIDIC VAPORS (d4 x30, with similar effects of Purple Vapor). This dragon will impossibly outclass any mortal, sensing weaknesses and potential, always keeping inflicted damage just below that which would be mortally wounding unless he holds a particular hatred for his foe. He's old, angry, and chaotic, but still respects life (at least enough for it to come back to fight again another day!). He toys with humans like pet hamsters; enjoying their company but in a pitying sort of way. He would never befriend one in a million years.

His only known assocaite is Tiamat, but their relationship is unclear. He's been known to refer to her as both "Queen" and "that Queen Bitch."

For more relevant information about dragons make sure my little pages here aren't your only source! Subduing dragons, hit points per die related to size, and other special abilities of drakes are all outlined in detail in the good old MM1 and MM2.

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This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright 2002 David C. Lovelace