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DISTORTON
Created 1988

FREQUENCY: Very Rare
NO. APPEARING: 1 (see below)
ARMOR CLASS: 10 (see below)
MOVE: 10"
HIT DICE: 3
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: 1-10 + Special
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: zygomorph
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: N
SIZE: M (3' diameter)
PSIONIC ABILITY: nil
LEVEL/XP: IV / 300 + 4/hp

The warped mind of an anonymous Magic User begat this unholy mess. These lumps of wriggling, shape-changing flesh usually have discenrnable heads and tentacles, but are otherwise noncommittal blobs of eyes, ears, teeth, etc., similar to Costoids but never using weapons, and generally of a more predictable, definable nature.

When it sees something worthy of consumption (living or otherwise), it will lash out with a powerful tentacle (up to 10' long), attacking as a 10HD monster. After initial damage is inflicted, it can HOLD PERSON. If the person in question fails a save vs. Petrification, he will suffer 3 points of STRANGULATION per round, and pass out if his hit points reach zero, or after an amount of rounds equal to half his Constitution statistic (round down). A passed out character is engulfed by wormy horror: 2-20 points per round until consumed (if already dead, this will only take three rounds).

The creature can change its shape to fill any volume where no dimension is less than 4 inches, and can use any combat round to do so. Armor class may vary accordingly. In addition, it can split into two lesser forms once per day, creating two 2HD monsters (still attacking as 10HD). If it hasn't already done so that day, it will always thus zygomorph upon a sharp-edged hit which would otherwise have delivered 10 or more points of damage.

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All artwork Copyright 2002 David C. Lovelace