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VOID DEVIL
(Greater devil)

Created 1982 ("Servant of Marr") by my friend Jerry, revised 2002

FREQUENCY: see below
NO. APPEARING: 1-2
ARMOR CLASS: -4
MOVE: 20" (all modes)
HIT DICE: 14
% IN LAIR: 5%
TREASURE TYPE: nil
NO. OF ATTACKS: 2
DAMAGE: 2-24/2-24 +Special
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: see below
MAGIC RESISTANCE: 80%
INTELLIGENCE: High
ALIGNMENT: LE
SIZE: L (15' tall)
PSIONIC ABILITY: 199
--ATTACK/DEFENSE MODES: A,C,E/All
LEVEL/XP: IX / 9,700 + 18/hp

The greatly feared Void Devil (each with its own name; unpronounceable unless one can speak while inhaling) is Uncommon in Caina (8th level of Hell) and Nessus (9th), Rare in Maladomini (5th), and Very Rare in Phlegethos (4th) and Malbolge (6th), as well as the Negative Material Plane. This being resembles a tall, not always humanoid mass with horrible talons, spikes, and barbed appendages, always silhouetted in utter blackness.

The touch of a Void Devil carries the same effect as being exposed to the Negative Plane for a full round (see MoP, p.54). All nonmagical weapons touching the devil must save vs. Discintigration or be completely absorbed. Magical weapons save with a bonus equal to their magical property, but will still only inflict half damage.

A great many spells have no effect on Void Devils, for they possess forms of immunity even greater than many of their most powerful masters. It is only affected by ELECTRICITY (fully), FIRE (1/2), CONTINUAL LIGHT (3-18 damage), DISCINTIGRATE (1/2), or WISH and ALTER REALITY types of "cheat" spells. It is also impossible to psionically attack a Void Devil, for it has a naturally existing state similar to a constant MIND BLANK defense.

These devils can use the following spell-like powers at will: DETECT/DISPEL MAGIC/GOOD, HOLD MONSTER, FEAR, HYPNOTIZE, SLEEP, CHARM, GATE 1-4 Pit Fiends (50% success), CLOUDKILL, and TELEKINESE 5000gp WEIGHT.

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All artwork Copyright 2002 David C. Lovelace