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FOG DEVIL (Lesser devil)
Created 1982 ("Crett") by my brother Steve, revised 1988

FREQUENCY: see below
NO. APPEARING: 1-4
ARMOR CLASS: see below
MOVE: 16" (all modes)
HIT DICE: 10
% IN LAIR: 10%
TREASURE TYPE: G
NO. OF ATTACKS: 1
DAMAGE: Special
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: see below
MAGIC RESISTANCE: 70%
INTELLIGENCE: Average
ALIGNMENT: LE
SIZE: variable
PSIONIC ABILITY: nil (but see below)
LEVEL/XP: VIII / 4,800 + 14/hp

Fog Devils are Common in some levels of Hell: Dis (2nd level) and Minauros (3rd). They are Uncommon in Phlegethos (4th), Rare in Stygia (5th), and Very Rare in Avernus (1st) and Malbolge (6th). They appear as vaguely humanoid horned humanoids, but always sort of washed out by a surrounding swathe of fog. The devil uses its camouflage to surprise on a 1-5 on d6.

If an unfortunate is hit by the devil's claws, he must save vs. Death Magic at -4 or fall asleep. The devil will then become completely gaseous and enter its victim through any head aperture (nose, mouth, ears) and effectively POSSESS him. Unless BLESS or EXCORISE spells are cast, the person will himself become a Fog Devil within 6 turns.

Fog Devils are only affected by spells, and even these are only 30% effective due to its natural magic resistance. They are immune to FIRE-based and psionic attacks, and COLD-based attacks only carry 1/4 their powers over, but ELECTRICITY-based ones deliver double damage unto the devil. In addition, an unresisted GUST OF WIND spell will completely disperse a Fog Devil. Physical attacks are largely useless, but the devil does have to be solid long enough to attack, so natural to hit rolls of 18, 19, or 20 (bonuses be damned!) will connect. Rolls of 1, 2, or 3 mean the character has wounded himself in a futile attempt to wound the devil!

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All artwork Copyright 2002 David C. Lovelace