HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ANKOS
Created in 1981, revised in 1985 and 1988

FREQUENCY: Uncommon
NO. APPEARING: 2-5
ARMOR CLASS: 4
MOVE: 10"
HIT DICE: 3 to 6
% IN LAIR: 50%
TREASURE TYPE: nil
NO. OF ATTACKS: 2 or by weapon type
DAMAGE: 2-8/2-8 or by weapon type (+3/weapon)
SPECIAL ATTACKS: Cause Fear
SPECIAL DEFENSES: Magic, silver weapon to hit
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: LE
SIZE: M (5' tall, broad)
PSIONIC ABILITY: nil
LEVEL/XP:
(3-4 HD): III / 115 + 4/hp
(5 HD): IV / 150 + 5/hp
(6 HD): V / 300 + 6/hp

The Ankos are a race of hairy, ape-like monsters with telescoping eyes and large mouths. When encountered outside of its lair, an Ankos will always be wearing armor (AC: 4) and would possibly be carrying one or more large, sharp, one-handed non-magical weapons. Because of their sheer strength, any successful hit they make with a weapon delivers three extra points of damage.

Ankos are usually hired by unseemly persons as guards, assassins, or anything dastardly. They are fools for gold and will do anything to get it, but are loyal to their hires. Their clumsy exterior hides a moderate level of cunning and intelligence; a dichotomy of which they are known to take advantage.

The most notable feature is their eyes, telescoping to a potential height of around 20', handy for spying and startling first impressions: characters surprised by a group of more than one Ankos must save versus Paralysation, or suffer the effects of a FEAR spell cast at a 12th level of mastery.

In addition, all Ankos, because of distant lycanthropic ancestry, are immune from all sharp-edged attacks save for magical and/or silver weapons.

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright 2002 David C. Lovelace