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ALDAN
Created in 1982, revised in 1986 and 1988

FREQUENCY: RARE
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 8"
HIT DICE: 3
% IN LAIR: 20%
TREASURE TYPE: D (in lair)
NO. OF ATTACKS: 2, and 1 special
DAMAGE: 4-7/4-7/see below
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: see below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Average to Very
ALIGNMENT: N
SIZE: M (4' tall, broad)
PSIONIC ABILITY: nil
LEVEL/XP: III / 105 + 3/hp

Dwelling in warm, dry woodland areas, the Aldans are a peaceful race, feeding on plants and vegetables which they grow themselves. They are intelligent and have evolved a cultural technology and magic use unique to their own. Every Aldan wears a protective pendant which can cast a 2-dice lightning bolt (80-foot range) once every three rounds. The pendant harnesses mental disciplines unique to the species and can only be used by their own kind.

The hairy, greenish-yellow, beastly Aldan can pommel twice per round if necessary for d4+3 points per hit. Proud Aldans prefer physical combat since it shows battle prowess, reserving use of their pendants for long-range attacks.

The pendant can also absorb the effects of any spell cast upon its wearer 20% of the time, and reflect those effects back upon the user one time. Thereafter, it continues its normal lightning-bolt functionality.

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All artwork Copyright 2002 David C. Lovelace