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AGARAUGN
Created in 1985, revised in 1988

FREQUENCY: RARE
NO. APPEARING: 1-2 (40-80 in village)
ARMOR CLASS: 8 TO 4
MOVE: 12"/16"@10"
HIT DICE: 4+4
% IN LAIR: 1%
TREASURE TYPE: nil/village shares type I
NO. OF ATTACKS: 1 bite, or by weapon
DAMAGE: 1-8 or by weapon
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: Spell use
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: NG
SIZE: M
PSIONIC ABILITY: nil
LEVEL/XP: III / 165 + 5/hp

This intellectual race of tree-climbing spell users can be found in wet woodlands, living peaceful lives of magic and the pursuit of knowledge.

The Agaraugn (AG-uh-ron) can physically adapt to all but the harshest of climes, but prefer living high above, among the limbs of giant trees. On occasion, one or two wandering Agaraugn might travel to other villages to explore in the shodows. They are excellent thieves and love stealing books, escpecially of the magical sort. Their intelligence and knowledge base give the average Agaraugn spell-using capabilities of Illusionists (up to 3rd level).

All traveling Agaraugn wear magic robes reducing their armor class from a natural 8 to as low as 4. These robes are only effective on members of their race, and can even have adverse effects on human armor class (increasing it from 0-3 points) if worn. A robe can be removed from the creature upon any successful "to hit" roll.

They can bite if necessary, but prefer either weapons suitable for magic users or illusionists, and of course spell use above all other means.

Each Agaraugn village is very well hidden among the treetops, and contains a treasury (type I) and library. The library will contain a diary (written in Common) of the village history, and will stop at nothing to retrieve it if stolen.

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All artwork Copyright 2002 David C. Lovelace